Going something (past tense gone)
This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.
Typed commands leading to this action
"go"
"go [direction]"
Named values belonging to this action
room gone from ... room
room gone to ... the name of an object
door gone through ... the name of an object
vehicle gone by ... the name of an object
thing gone with ... the name of an object
Rules controlling this action
set action variables going standard set going variables rule
before going west in Lesson Four - Concentrating for the first time
before going west in Lesson Five - Defending for the first time
before going west in The Hall of Scenarios for the first time
before going south in Antechamber
before doing anything
instead going west in Lesson Eight - Excitement
instead going west in Lesson Nine - Skills
instead going down when the player is on a supporter
instead going or retreating when an alive indifferent bouvier is enclosed by the location
check going in Lesson Eight - Excitement
check an actor going can't travel in what's not a vehicle rule
check an actor going can't go through undescribed doors rule
check an actor going can't go through closed doors rule
check an actor going determine map connection rule
check an actor going can't go that way rule
check (if a hostile alive monster is enclosed by the location begin; ...)
carry out set the retreat location rule
carry out an actor going move player and vehicle rule
carry out an actor going move floating objects rule
carry out an actor going check light in new location rule
report an actor going describe room gone into rule
after going
after going